Cyborg Knight, designed, modeled, textured and render in Blender 3D, for game engines with BSDF material capabilities. It is an FPS character that can double as RPG character. Fully rigged and animated. It features quad polygons instead of tris, in case you wanted to have tris you can simply divide the quads, otherwise it would be irreversible.
Obviously you can use it for so much more than just games. Like short films, visual effects or motion graphics. It comes with a wide variety of skins, in all the colors of the rainbow, plus black and white (see gallery)
It is fully rigged and its animations come as actions. It’s not game-ready, so you can still have some freedoms to customize it, fine-tune the animations and the textures/materials, like I said, it comes with 9 different skins, all of which are BSDF materials and come with Diffuse, Metal, Roughness, Normals, Emission and SSS maps.
There’s also damage textures (again, see gallery), in case you want the character to die or get battle damage. You can change the color of the skins by going into Photoshop or GIMP and using Hue and Saturation to shift the desired color (red, orange, blue etc.) to your desired tone and hue, alternatively you can change the emission color as well to change the color of the light-up parts to your desired hue.
You can acquire the model here:
Krazed Wireless Gaming Mouse is an over-the-top parody of modern gaming mouses made to promote my new line of services for high-end motion graphics for commercials and ads, which are on sale for the time being.
The idea behind this parody commercial was to make it fun and humorous, rather than take a fake product too seriously and make it boring to watch for those not really interested in gaming items.
The water splashing the fruits is a fluid simulation, while the fruits are rendered in 3D. Everything’s rendered at a slightly slower frame rate, which makes it perfect for slow motion, glamour shots or you can speed it up, to make it a tad more realistic.
The fruit stock footage comes on a generic, blurred background OR with an alpha channel, so you can add your own.
These clips are perfect for commercials, spots, ads, displays, previews, etc.
I’ve been wearing surround sound headphones for awhile now. I mean, the sound is fantastic, the movies sound incredible but haven’t done anything with them work-wise really. I kinda felt they were being wasted on films and gaming so I decided to come up with a 5.1 Surround Sound After Effects template. Now, I know, it may seem like overkill, after all most of my AE templates are short. but as an artist I am always trying to push the envelope and exploring new grounds, so the natural thing is obviously try to bring a more cinematic experience to my work. With people using more and more 5.1 and 7.1 sound technology, this was a logical step in the evolution of Nevermore Graphics.
Hit the break, to read more and watch the template in action!
I knew when I decided to make this After Effects Flag Template it wasn’t going to be an easy deed. I didn’t want to make just another template. I haven’t seen another one like this out there, but I’m sure most of them are only editable to a point where you change the flag’s design and that’s it. I wanted to give the user as many options as possible. Mainly ’cause I started to overthink this whole thing while I was making it; What are they gonna use the flag for? How long do they need it? How strong should it wave anyway? Lighting? If so, what color? All these questions, swirling inside my head and so I decided to give it as many options as possible!
Hit the break to read more and see the video in action!
After completing the Bloody Gore Ball logo reveal After Effects template one thing became very clear; it was too long and for those who only wanted the ending with the cool drippy text it was just a waste of money to buy the whole cow just for a pint of milk. Asides from that, there was also the problem with the customization, the big red gory ball of doom was simply too difficult and pointless to customize, after all, blood is SUPPOSED to be red so what I did was to create an alternate logo reveal After Effects template; Ketchup.
In a few words, Ketchup is a customizable, simple, messy splat of fluid from which procedural, dripping text emerges, but it’s more than that, you see. In this particular template you have the option to edit the color of the fluid, so it doesn’t necessarily have to be ketchup or blood it can very well be mustard. Or tar. Or guacamole! Any goopy fluid, in principle. Anything you think you can spill anywhere! Because making a mess is fun! (Yay?) And the floor doesn’t even have to be the tiled kitchen floor I included, because in this logo reveal After Effects template I also included a grungy concrete floor but if you’ve got any texture of your own you can put that in there, too!
Hit the break to watch this awesome template in action! No viewer discretion is required like with the other template. ‘Cause ketchup isn’t gory. Unless by “ketchup” you mean a clever euphemism for blood.
It’s been forever since the last post and for a dang good reason! On top of all the other projects (both, secret and public), customer work and other awesome stuff I’ve been involved/working on, this has been a torn on my side for years and I’ve been wanting to make the 4 elements After Effects templates since forever but there’s always something that gets in the way. So I decided to make them this time, once and for all!
Now, there are two interesting stories behind the Power Cubes and how they came to be. One, of course is how they got designed, but the other one is one that I developed and came up with while I was modeling on each one of the cubes; A mythology, if you will. So stick around and hit the jump to read them both and watch the templates in action!
So… since last time’s conspiracy-themed After Effects template, I realized how much of its potential was wasted on a campy intro. Sure, it looks cool and all, but if you want something serious-er, it doesn’t quite work. So I decided to make a “serious” version, inspired by those those opening sequences at the beginning of conspiracy-themed films and tv series like the X-Files, Phenomenon: The Lost Archives, Fringe and others. It wasn’t just the fact that I love conspiracies and paranormal stuff, it was the fact that I really liked how that 3D effect could be accomplished inside After Effects without any 3rd party plugins and it’d still look good. So I devised a plan to create the entire template INSIDE AE. At first I wasn’t even sure it’d even work. Heck, I wasn’t even sure if it was possible to make it work AND be editable, so this was a “background process” in my head for days until I finally cracked it; From the right angle and the right speed, this thing could totally work! I’ve been using this technique for every single template I’ve done so far, although not for anything like this, but still, could it work?
So basically what I’m rambling about is the thumbtacks. Clearly it’s the most obvious protruding object in this picture. If the thumbtacks don’t work, the whole After Effects template falls apart. So I made a few tests and it worked. This was the green light. The thumbtacks were the linchpin around which everything else was revolving around, so naturally, when THAT worked, everything else fell into place.
After over 70 AE templates done, this one is, judging by the entire length and complexity of the composition, one of the most compact I’ve ever done. With only 40Mb of asset files and no third-party plugins needed.
So it’s been awhile! What have I been up to, you might ask? Well… You might say it’s a Mystery! See what I did there? Get it? ‘Cause it’s the name of the After Effects template? Nothing? Ok… (._.)’
So anyway, I’ve been working on a series of really cool AE templates that, like Voltron, they all assemble together to form this one even bigger and more awesome template called “Mystery Files”. And what it is, is this 50’s/60’s style Sci-Fi kind of TV show intro that not only is mostly accomplished inside After Effects but it’s also modular! Meaning that you can move around the individual parts of this After Effects template and re-arrange them to create your own combination. And like I said, all of the elements inside this template are either rendered INSIDE After Effects or pre-rendered, which means that you don’t need any third party plugins to render this project! And yes, even though the file-size was a huge limiter for what we could get away with in this template in terms of editability, the parts that you can’t edit right away in this After Effects template are available with their own individual control panels in other templates. This is due to the fact that I couldn’t get away with cramming all of it into a single template because the combined file-size would’ve exceeded the maximum allowed in the template sites.
Hit the break and watch this and a few other NEW templates in action!
YES! In case you didn’t hear enough bad puns in the last After Effects template post, here’s another one! AWWW YISSS!!! And I know what you’re saying, “this one is ALREADY contained in Mystery Files, why the heck did you bother with another post!?” Well, let me tell you, dear reader! The amount of work that went into this AE template is just too much to go unnoticed, so I thought it deserves its own post, ’cause reasons!
And for starters, this After Effects template is fully rendered within After Effects. No. I am not kidding. This is 100% rendered inside AE. No plugins needed, no fancy schwancy programs, just good ‘ol After Effects native plugins and expressions.
And it was no easy endeavor either. A whole lot more than you think went into making this thing. In fact, I had to undergo days of carefully studying eye anatomy to make this After Effects template work. Simple things that we take for granted had to be engineered from scratch inside After Effects to be procedural, for example: Have you noticed how the eye is not perfectly spherical and the cornea is actually bumpy? Well, when you move your eyeball to look around, that bumpy thing displaces your eyelids. And… that red thing where your tears come out of? It’s called a “Lacrimal Caruncle” , I didn’t even know that before I started working on this After Effects template! And have you noticed that your eyeball pulls and stretches the membrana conjuntiva around your lacrimal caruncle when you look to the side!? If you’re wondering, yeah, that has also been procedurally animated in this template, so all you have to do is move around a null and your eye will realistically (or as realistically as possible in After Effects) look around!
Now with all the boasting out of the way, allow me to tell you all you can do with this After Effects template: For starters you can control the eye; Where it looks, what it looks at, how fast it moves, etc Not to mention the creepy factor! But say it looks too irritated or not enough, no problem! You can control the amount of veins and irritation. Not your eye color? NO PROBLEM! You can give it ANY eye color you want, it’s all procedural! Not enough neurosis? Pfffftttt! Make that eye twitch like it’s sending Morse code messages! And that’s not even half of it. This template has enough options to turn this eye into a character of its own!