Cyborg Knight, designed, modeled, textured and render in Blender 3D, for game engines with BSDF material capabilities. It is an FPS character that can double as RPG character. Fully rigged and animated. It features quad polygons instead of tris, in case you wanted to have tris you can simply divide the quads, otherwise it would be irreversible.
Obviously you can use it for so much more than just games. Like short films, visual effects or motion graphics. It comes with a wide variety of skins, in all the colors of the rainbow, plus black and white (see gallery)
It is fully rigged and its animations come as actions. It’s not game-ready, so you can still have some freedoms to customize it, fine-tune the animations and the textures/materials, like I said, it comes with 9 different skins, all of which are BSDF materials and come with Diffuse, Metal, Roughness, Normals, Emission and SSS maps.
There’s also damage textures (again, see gallery), in case you want the character to die or get battle damage. You can change the color of the skins by going into Photoshop or GIMP and using Hue and Saturation to shift the desired color (red, orange, blue etc.) to your desired tone and hue, alternatively you can change the emission color as well to change the color of the light-up parts to your desired hue.
You can acquire the model here: