It’s been forever since the last post and for a dang good reason! On top of all the other projects (both, secret and public), customer work and other awesome stuff I’ve been involved/working on, this has been a torn on my side for years and I’ve been wanting to make the 4 elements After Effects templates since forever but there’s always something that gets in the way. So I decided to make them this time, once and for all!
Now, there are two interesting stories behind the Power Cubes and how they came to be. One, of course is how they got designed, but the other one is one that I developed and came up with while I was modeling on each one of the cubes; A mythology, if you will. So stick around and hit the jump to read them both and watch the templates in action!
Alright, this one took me admittedly longer to post than it normally does because customers (God bless ’em), but here it is! And what is IT? You might be asking yourselves? Well, let me tell you! So turns out, after I released the Pressured Intro After Effects template, I noticed how long it was, and maybe someone just wanted the logo at the end and that’s it, no boiler explosion or anything. Just the logo, which is fine and somewhat dandy but guess what? You’d have to buy the whole intro for that. So I decided to make a logo stinger template without all the bells and whistles of a full-on intro. Just the Logo and that’s it. That’s where “Danger!” comes in.
This is a very simple logo stinger After Effects template, yet it has the impact you need to convey excitement and action. The 3D text is fully editable and procedural, the lens flares change color every time you change and the entirety of this logo, except for the pre-rendered particles and lens flares are 3D, so you can change, for example, the text on the door (“Vault 906”), the speed on the vault doors, you can put stuff in front or behind those vault doors, etc.
Hit the break to watch the logo stinger After Effects template in action.
Ancient Egypt has always been a subject that fascinated me deeply. The dark corridors of the great pyramid, full of mysticism and mystery… So why not make an After Effects credits template based on it? This is how Dark Temple came to be. And it wasn’t exactly a walk in the park either. Rendering this puppy took ages and I wasn’t even able to do so in its full capacity. Should I’ve done that, this render probably would’ve taken close to a month. And that’s largely due to the fact that the texture maps were massive and the model of the pyramid corridors was huge.
Now, putting this together as an After Effects credits template wasn’t an easy feat either. Many challenges had to be overcome and the biggest one was the fact that the sites that host my templates have a 4 gigabyte limit. This template, in its infancy was 6. So I had to optimize the ever-living daylights out of this thing while still maintaining it customizable and interactive, while still keeping the same quality.
Now, speaking of customization, you have up to 25 taglines/messages that you can change, plus you can change the color of the text, logo and runes on the walls, too. Now, you don’t HAVE to use taglines or text, you can put ANYTHING you want to in those placeholders.
The music for this After Effects credits template is an oldie but goodie in my personal library, called Apocalyptic Genesis, which is a salsa-electro fusion, which I thought would look fantastic here despite the fact that it doesn’t fit all too well with the whole Egyptian theme.
It’s Halloween season, guys and you know what that means! Yes! Evil Planet Studios/Nevermore Graphics gets to do what it excels at, HORROR Halloween After Effects templates! And what a better setting for a horror template than a cemetery with a creepy dead tree on a hill? I made this Halloween After Effects template thinking I could cram into it as much goodness as it was physically possible, but alas I was sorely mistaken. As much as I tried I just couldn’t. I had to divide the goodness into two templates; Shallow Grave and Underground. And at first sight they seem very similar. They both feature the aforementioned cemetery with a creepy dead tree on a hill and they both pan underground into a subterranean scene. But that’s where the similarities end. Although they both have a theme infused with mystery and suspense, these two Halloween After Effects templates have two different moods; One is calm and chilly and the other one is stormy and exciting.
In both templates you can change the color of the entire composition by changing the color of the sky or simply replace the sky altogether! Most of the elements come on separate layers, giving these templates a lot of flexibility and wiggle room to play around with and the elements in both are completely inter-changeable, meaning that you can purchase both and cherry-pick elements from each of the Halloween After Effects templates to create your own combination! And as a big plus, if that was not enough for you, you can ALSO add your own custom 3D elements with Element 3D or other plugins because there is a camera and a few null objects that will indicate where things are in 3D Space!
This nifty little video is the motion graphics logo intro for a comic company called Splotch Comics (Visit them at SplotchComics.com). I was contacted not too long ago by the owner to make an intro for their YouTube channel and after a bit of discussion and idea throwing of how the animation should look, I came up with the above design. This intro was made using Element 3D and Adobe Photoshop and was relatively simple, so no fluid simulation was involved. So how did I achieve that cool green splat? Well, the answer to this conundrum was an animated normal map combined with stock footage of a blood splat colorized to match the color of the logo splat. It’s a relatively low-tech solution to a complex problem but the results speak for themselves. No curve manipulation was employed either, this was the result of cleverly using lights to light up the scene, making the shadows blue-ish with a fill light and the highlights a pale yellow with a key light. The final result is a cool-looking motion graphics logo intro made on a budget.
Regrets. We all have them. And one of my biggest regrets is not being able to make the Rage Hammer/God of Thunder After Effects templates epic enough at the time. And I wanted to, I really did. You see, each template I’ve ever made has a code-name in the beginning. Just before I decide on a catchy title to use. For example: “Jungle Temple” was “Agkor Wat”, “Life+Line” was “Ambulance”, “Calm Waters” was “Crystal Clear”, so on and so forth. Anyway, as it turns out, Rage Hammer’s code-name was “Hammer Smash” and I wanted to title it “Mjölnir” (in the end I went with “Rage Hammer” when I released that After Effects template). And incidentally, Hammer Smash’s code-name was “Mjolnir Mallet”, and yeah, I ended up calling it “Hammer Smash”. So it all comes full circle, you see. And the reason I didn’t make it as cool as I wanted to was because of time constraints. Because on top of modeling the hammer itself and texturing it, I also had to create the wall breaking and texture that as well, then make an additional smoke simulation for the hammer impact and in the end that would’ve resulted in a project lifetime way longer than I anticipated for this particular After Effects template so I decided to leave it at that for the time being. I kept going back to that project folder and studying it for some time until I finally decided to make it just the way I wanted. Now that the hammer was already made, I could create the break-away wall and an additional smoke simulation, to give this After Effects template the epicness and glory it deserves.
Now, in regards to technical challenges, surprisingly there weren’t many. It was very straight-forward since I already knew how to put it together after doing the first one and doing 3D metallic text in other templates, but there WERE aspects that I really wanted to add interactivity to and sadly couldn’t because the file-size of the final thing would’ve been jacked up too much like procedurally changing the lighting on the hammer (and the background lights that illuminate it) but I still ended up explaining how that can be achieved by hand in the readme, if you are knowledgeable enough in After Effects.
Ahh love, love, love is in the air! Yup, Valentine’s day is coming and to celebrate it, I made this Valentine’s Day Logo After Effects template, the graphic style is a little un-orthodox for this kind of festivity, since it I didn’t want to do what everyone else is doing and decided to give it my own spin. I noticed how saturated the market was with Valentine’s Day logos, all of them looking essentially the same. Boring, stereotypical, corny… You’ve seen them, right? They are everywhere and people seem to love them. So I was thinking, “Does it really have to be sappy?”. So if I was going to make my own Valentine’s Day logo and actually take a shot at it, I might as well do something different, so I went for sexy rather than the traditional corny romantic stuff. Because… why the hell not?
Life-Line is a 18-second-long medical/healthcare style logo After Effects template that you can easily edit through a control panel. Life-Line was designed thinking about those newscast graphics that feature a medical logo when they show a segment about healh or medicine or at the beginning of TV shows like E.R. or Grey’s Anatomy. I know the whole life-line EKG graphic is totally stereotypical, but I just thought it would look great with any kind of medical logo. And it DOES! But if you don’t dig it you can get rid of it or the red cross or any other element, it’s pretty modular.